Numbered Hotbar Slots
Left-clicking a Macro button triggers its effect.Right-clicking the button displays a context menu of Macro options.The number keys 1 through 0 activate numbered hotbar slots.Pressing the delete key while hovering over a Macro will remove it from the bar.
Numbered Hotbar Slots
For all windows, the slot in the upper-left corner of the player's inventory is slot n where n is the number of unique slots, and slot number -999 is always used for clicking outside the window.
It is possible to receive different "Number Of Slots" parameters than those two. In vanilla, using /setblock four times around a chest and then opening the middle chest will open a window with 5*27 chest slots. Some custom servers will send chest inventories with other sizes, usually ranging from 1 row to 6 rows. These may be used for custom GUIs. It is thus important to correctly use the "Number Of Slots" parameter in the open window packet to determine the number of rows in the chest, rather than hardcoding what constitutes a regular chest or a large chest.
The inventory that appears when a tamed llama is right-clicked and has a chest, or when the player's inventory is opened while riding a tamed llama. Depending on the value of the strength field, the number of chest rows may vary (max is 5, so 15 slots).
The HUD or Heads Up Display is a graphical interface overlaid onto the screen to give the pioneer information. It includes a cross-hair, compass, hotbar, a list of shortcuts, a health bar, and equipment status.
At the bottom is the hotbar, which is a list of numbered slots, similar to hotbars found in many other games. Placeable entities such as vehicles and buildings can be placed in the slots, allowing them to be selected and placed. For example, if you wish to build conveyor belts without having to enter the build interface every time, you can place them in the hotbar by entering the build menu and hovering over the image of the conveyor belt with the mouse. Then you press a number (1-0) on your keyboard and the conveyor belt will be placed in the corresponding slot on your hotbar.
The inventory is organised into rows of 12, and the player starts with one row initially available. One row can be selected at a time to provide immediate access to items and equipment, and this subsection of the inventory is commonly referred to as the hotbar. It is possible to select different items in the hotbar for use by using pressing the number key associated with that slot, or using the scroll wheel.
The game menu (press ESCAPE or E), displays the entire contents of the backpack in its leftmost tab. For this reason it is sometimes called the inventory menu. The hotbar is shown as the top row of this menu, and if upgraded the other rows will be shown below it. This menu gives the player the means to move items between the slots inside the backpack, or to split or combine stacks of items. To select one item in a stack using mouse & keyboard, right-click on it. To divide the stack in half, shift + right-click on it. (See also: Controls, Mobile Controls.) Note that in singleplayer, opening the inventory menu pauses the clock.
The inventory can be expanded twice in stages of 12 items each by purchasing backpack upgrades at Pierre's General Store. Extra slots from backpack extension do not grant direct access, but simply add to the number of items that can travel with the player. To gain immediate access, items must be moved from the lower row(s) into the upper row using the menu.
The player's inventory initially has 12 slots, but can be upgraded to a total of 36 slots. The upgraded backpacks are available immediately at the start of the game and can be purchased at Pierre's General Store.
The "Large Pack" (which is red) expands inventory to 24 slots and costs data-sort-value="2000">2,000g. The "Deluxe Pack" (which is blue) expands inventory to 36 slots and costs data-sort-value="10000">10,000g. Once both backpack upgrades have been purchased, the "For Sale" sign on the shelf disappears.
There are reasons; its called priority. As Narelle points out, there are mod options to use which solves your problem on PC. Time spent on a hotbar that Funcom already chose in such a way to limit your ability to switch takes away from time doing other things.
The number of unique slots in the window is sent in the Open Window (Play, 0x2d, clientbound) packet for all storage windows (e.g. Chest, Dropper). For non-storage windows (the items get dropped when the window is closed, e.g. Workbench, Anvil), the received number of unique slots is always 0, but it can be looked up by the client from the window type.
At the start of the game, the player has access to only the twelve slots on the upper row of the inventory, commonly called the "hotbar." Extra slots can be added to inventory by purchasing backpack upgrades at Pierre's General Store. These extra slots do not grant the same access, but simply add to the number of items that can travel with the player.
Your inventory initially has 12 slots, but you can upgrade it to a total of 36 slots. The upgraded backpacks are available immediately at the start of the game and can be purchased at Pierre's General Store once you have enough gold.
The "Large Pack" (which is red) expands inventory to 24 slots and costs 2,000g. The "Deluxe Pack" (which is blue) expands invetory to 36 slots and costs 10,000g. Once both backpack upgrades have been purchased, the "For Sale" sign on the shelf disappears.
The hotbar is the top row of your inventory, which holds 10 items, (or 5 on iOS/Android, although this can be changed to 10) and is numbered from 0-9 (matching the number row of the keyboard). The hotbar holds items that can be used by left-clicking the mouse. You can change the item you are currently using by left clicking the item, scrolling the mouse wheel up/down or by pressing the corresponding number on a keyboard. The hotbar can also be locked to prevent accidentally changing items (only prevents click-changes, scrolling and number key changes still function as usual). When using the "deposit all" function at a storage item, items in the hotbar will not be removed, and the hotbar items are immune to the general quickstack (pc).
If autopause is off, you don't need to have an item in your hotbar to use it. You can simply select the item and click anywhere outside of the inventory dialogue. If an item is selected when the inventory is closed, the item is dropped as if it were right clicked, and the hotbar automatically switches to the number 9 slot. When a slot is selected it says the name of the item selected.
You can assign many of the actions found in the K menu of a functional block to Toolbar slots: Examples include extending pistons, adjusting overrides, locking landing gears and connectors when docking, etc., functionality which is very useful to have close at hand while flying. To trigger block actions, you press the slot number. Only very few grid functions are controlled by clicking additionally.
Though this screen is used to display a number of things, when a player refers to their "inventory" what they really mean is the space (or "slots") in which equipment and weapons are stored and kept on a character. The number of inventory slots available for you to use will vary depending on what kind of clothing you are wearing and whether or not you are equipped with a backpack. Different items of clothing will have a differing number of slots depending upon how many pockets they have, for example, and can be arranged in many different ways (6 rows x 2 columns vs. 4 rows x 3 columns for the same number of total slots). Certain pieces of equipment, such as the Chest Holster, can only hold a specific kind of item (in this case, a handgun).
You can also use your Inventory tab to view items on the ground in your vicinity and either pick them up, use them, or use them in crafting. While you are in the Inventory screen you can choose to craft items, eat food or drink beverages, use medical supplies on yourself or others, and manage your supplies. You can also use the Inventory screen to assign items to what is known as the "hotbar" at the bottom of your screen in order to quickly use them with one key press; all you have to do is click and drag an item to the desired slot -- 1 through 10 -- at the bottom of the screen. The number of available slots on your hotbar is determined by the clothing you are wearing; generally speaking, the more slots that a piece of clothing has itself, the more likely it is to contribute additional slots to the hotbar as well.
Only available in Creative mode, the Saved Hotbars tab allows the player to save their hotbar to a save-state which can be uploaded to their inventory. The player's current hotbar can be saved by pressing C and numbers 1-9 at the same time. Each number correlates with a different save-state which can be uploaded by pressing X and 1-9.
While hotbar optimization is highly subjective, there are good and bad ways to do it. It is usually beneficial to have the most important items in the front, such as a sword, pickaxe, food or torches.
Some have it completely opposite to the strategy above, and that's fine too! As long as players make sure that they have the important items easily accessible in the hotbar, they will be prepared for any unexpected events. 041b061a72